Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSculptComponent::
EndDrag
BlueprintRelease: apply the last partial step (one step at the cursor when time has passed since the previous step), then close the stroke (its volumes arrive on OnStrokeEndedBP).
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Sculpt")
void EndDrag();Blueprint End Drag
The graph as text
- End Drag (function call; Target is Orbdale Terrain Sculpt Component)
- In Target (self object): self
- Header
#include "OrbdaleTerrainSculptComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainSculptComponent)
- Blueprint
- End Drag, in Orbdale › Terrain › Sculpt
Description
With steps still waiting for their ground, the close waits behind them.