Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSculptComponent::
IsWaitingForGround
BlueprintTrue while anything waits for cold ground: steps, or a release, press, Undo or Redo queued behind them.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Sculpt")
bool IsWaitingForGround() const;Blueprint Is Waiting for Ground
The graph as text
- Is Waiting for Ground (pure function; Target is Orbdale Terrain Sculpt Component)
- In Target (self object): self
- Out Return Value (Boolean): not connected
- Header
#include "OrbdaleTerrainSculptComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainSculptComponent)
- Blueprint
- Is Waiting for Ground, in Orbdale › Terrain › Sculpt
Description
Keep ticking until false.