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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSculptComponent::

ScaleRadius

Blueprint

Multiply the radius (mouse wheel), clamped to the terrain's sculpt limits.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Sculpt|Brush")
void ScaleRadius(float Factor);
Blueprint Scale Radius
The graph as text
  1. Scale Radius (function call; Target is Orbdale Terrain Sculpt Component)
    • In Target (self object): self
    • In Factor (Float): 0.0
Header
#include "OrbdaleTerrainSculptComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainSculptComponent)
Blueprint
Scale Radius, in Orbdale › Terrain › Sculpt › Brush

Parameters

NameTypeDefaultMeaning
Factorfloat——