Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSculptComponent::
Undo
BlueprintUndo the newest stroke in the terrain's ring (ends an open drag first).
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Sculpt")
bool Undo();Blueprint Undo
The graph as text
- Undo (function call; Target is Orbdale Terrain Sculpt Component)
- In Target (self object): self
- Out Return Value (Boolean): not connected
- Header
#include "OrbdaleTerrainSculptComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainSculptComponent)
- Blueprint
- Undo, in Orbdale › Terrain › Sculpt
Returns
Whether the ring had a stroke to undo; true, and queued, while steps wait for their ground (IsWaitingForGround).