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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSculptComponent::

Undo

Blueprint

Undo the newest stroke in the terrain's ring (ends an open drag first).

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Sculpt")
bool Undo();
Blueprint Undo
The graph as text
  1. Undo (function call; Target is Orbdale Terrain Sculpt Component)
    • In Target (self object): self
    • Out Return Value (Boolean): not connected
Header
#include "OrbdaleTerrainSculptComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainSculptComponent)
Blueprint
Undo, in Orbdale › Terrain › Sculpt

Returns

Whether the ring had a stroke to undo; true, and queued, while steps wait for their ground (IsWaitingForGround).