Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSplatAsset::
BakeFromPixels
BlueprintBake raw 8-bit RGBA pixels into this asset, replacing any baked masks (game code and tests; the editor bakes from SourceTexture).
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Brush")
EOrbdaleTerrainBrushBake BakeFromPixels(const TArray<uint8>& Rgba, int32 Width, int32 Height);Blueprint Bake from Pixels
The graph as text
- Bake from Pixels (function call; Target is Orbdale Terrain Splat Asset)
- In Target (self object): self
- In Rgba (array of Byte): not connected
- In Width (Integer): 0
- In Height (Integer): 0
- Out Return Value (EOrbdaleTerrainBrushBake): not connected
- Header
#include "OrbdaleTerrainBrushAsset.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainSplatAsset)
- Blueprint
- Bake from Pixels, in Orbdale › Terrain › Brush
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Rgba | const TArray< | — | Width x Height x 4 bytes, R G B A per pixel, row-major. |
Width | int32 | — | Pixels a row. |
Height | int32 | — | Rows. |
Returns
Ok, or why the pixels were refused (the asset is unchanged then). NoSource when no channel has a layer.