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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

AppendTerrainCheckpoint

Blueprint

Append a Checkpoint record to the stream: SyncHash, the sculpt digest and the next feature id here and now.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Net")
int64 AppendTerrainCheckpoint();
Blueprint Append Terrain Checkpoint
The graph as text
  1. Append Terrain Checkpoint (function call; Target is Orbdale Terrain Subsystem)
    • In Target (self object): self
    • Out Return Value (Integer64): not connected
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
Blueprint
Append Terrain Checkpoint, in Orbdale › Terrain › Net

Description

Each replica compares them when it reaches that position. The built-in replication appends them itself; a game with its own transport calls this every few seconds while the ground changes.

Returns

The record's position; 0 on a replica, without a terrain, or while nothing listens.