Orrery Terrain · Blueprint · Orrery › Terrain › Net
Append Terrain Checkpoint
Append a Checkpoint record to the stream: SyncHash, the sculpt digest and the next feature id here and now.
Node
Blueprint Append Terrain Checkpoint
The graph as text
- Append Terrain Checkpoint (function call; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- Out Return Value (Integer64): not connected
- Palette
- Orrery › Terrain › Net
- Node
- function call
- Target
UOrreryTerrainSubsystem- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Subsystem Object Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Integer64 | The record's position; 0 on a replica, without a terrain, or while nothing listens. |
Description
Each replica compares them when it reaches that position. The built-in replication appends them itself; a game with its own transport calls this every few seconds while the ground changes.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.