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Brass Orrery

Orrery Terrain · Blueprint category

Orrery › Terrain › Net

The nodes the palette lists under Orrery › Terrain › Net.

  • Append Terrain Checkpoint

    Append a Checkpoint record to the stream: SyncHash, the sculpt digest and the next feature id here and now.

    function call · Target is Orrery Terrain Subsystem
  • Apply Sculpt Request Bytes

    Blueprint form of ApplySculptRequest: a sculpt command, or an undo or redo patch (its tiles are ignored), as the sculpt component's OnCommandRequested bytes.

    function call · Target is Orrery Terrain Subsystem
  • Apply Terrain Record

    Apply one of the authority's records on a replica, in Seq order: every kind in one order (sculpt and stack ops share it, since the keep-out guard reads the stack).

    function call · Target is Orrery Terrain Subsystem
  • Get Join RefusalExperimental

    Why the server refused this client's join; None while it has not.

    pure function · Target is Orrery Terrain Net Subsystem
  • Get Net RoleExperimental

    Server, Client, or None (standalone, or replication off).

    pure function · Target is Orrery Terrain Net Subsystem
  • Get Net StatsExperimental

    Counters of this side: records, bytes, requests, checkpoints, rejoins.

    pure function · Target is Orrery Terrain Net Subsystem
  • Get Next Record Seq

    The position the authority's next record gets: 1 before the first.

    pure function · Target is Orrery Terrain Subsystem
  • Is Client LiveExperimental

    A client past its join: it applies records and its edits go to the server.

    pure function · Target is Orrery Terrain Net Subsystem
  • Is Own FeatureExperimental

    The default owner rule: the requesting player's request inserted the feature (Author is RequestAuthor, not 0).

    pure function
  • Load Replica Snapshot

    A replica's join: load the authority's save bytes, taken when its next record was Seq + 1, and apply its records from Seq + 1 on.

    function call · Target is Orrery Terrain Subsystem