Orrery Terrain · Blueprint · Orrery › Terrain › Net
Load Replica Snapshot
A replica's join: load the authority's save bytes, taken when its next record was Seq + 1, and apply its records from Seq + 1 on.
Node
Blueprint Load Replica Snapshot
The graph as text
- Load Replica Snapshot (function call; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- In Bytes (array of Byte): not connected
- In Seq (Integer64): 0
- In Sculpt Digest (Integer64): 0
- In Next Feature Id (Integer64): 0
- Out Return Value (EOrreryTerrainLoadResult): not connected
- Palette
- Orrery › Terrain › Net
- Node
- function call
- Target
UOrreryTerrainSubsystem- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Subsystem Object Reference | — | — |
| Bytes | Array of Byte | — | — |
| Seq | Integer64 | 0 | — |
| Sculpt Digest | Integer64 | 0 | — |
| Next Feature Id | Integer64 | 0 | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | EOrreryTerrainLoadResult | Ok, or why nothing changed; Refused on the authority. |
Description
SculptDigest and NextFeatureId are the authority's then (a checkpoint compares them); a save does not carry burnt feature ids, so the replica adopts NextFeatureId.
Save bytes hold no open stroke, so take them where no stroke is open: a record of a stroke open at S would fault the replica. The built-in link joins through the join stream instead, which carries the open strokes.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.