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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Net

Apply Terrain Record

Apply one of the authority's records on a replica, in Seq order: every kind in one order (sculpt and stack ops share it, since the keep-out guard reads the stack).

Node

Blueprint Apply Terrain Record
The graph as text
  1. Apply Terrain Record (function call; Target is Orrery Terrain Subsystem)
    • In Target (self object): self
    • In Record (OrreryTerrainRecord): not connected
    • Out Return Value (EOrreryTerrainRecordApply): not connected
Palette
Orrery › Terrain › Net
Node
function call
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrrery Terrain Subsystem Object Reference——
RecordOrrery Terrain Record——

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueEOrreryTerrainRecordApply

Queued; Rejoin on a Reset or once the replica stopped following (load the authority's bytes again); OutOfOrder, Malformed, Unsupported (Repair), NotReplica, NoTerrain.

Description

The terrain's tick applies it once the ground under it has loaded. Starts applying at Seq 1 on a fresh terrain; after a join, LoadReplicaSnapshot sets the start.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.