Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

GetFirstRuntimeFeatureId

Blueprint

The first feature id placed at runtime: feature ids below it were loaded with the save (or authored).

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Query")
int64 GetFirstRuntimeFeatureId() const;
Blueprint Get First Runtime Feature Id
The graph as text
  1. Get First Runtime Feature Id (pure function; Target is Orbdale Terrain Subsystem)
    • In Target (self object): self
    • Out Return Value (Integer64): not connected
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
Blueprint
Get First Runtime Feature Id, in Orbdale › Terrain › Query

Description

1 before any load; 0 = no terrain.