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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

IsBrushMaskKnown

Blueprint

Whether this terrain holds the mask, so a brush naming it applies.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Brush")
bool IsBrushMaskKnown(FOrbdaleTerrainBrushMaskId Id) const;
Blueprint Is Brush Mask Known
The graph as text
  1. Is Brush Mask Known (pure function; Target is Orbdale Terrain Subsystem)
    • In Target (self object): self
    • In Id (OrbdaleTerrainBrushMaskId): not connected
    • Out Return Value (Boolean): not connected
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
Blueprint
Is Brush Mask Known, in Orbdale › Terrain › Brush

Parameters

NameTypeDefaultMeaning
IdFOrbdaleTerrainBrushMaskId——