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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

RegisterBrushSet

Blueprint

Register every baked brush of a set.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Brush")
int32 RegisterBrushSet(UOrbdaleTerrainBrushSet* Set);
Blueprint Register Brush Set
The graph as text
  1. Register Brush Set (function call; Target is Orbdale Terrain Subsystem)
    • In Target (self object): self
    • In Set (OrbdaleTerrainBrushSet object): None
    • Out Return Value (Integer): not connected
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread.
Blueprint
Register Brush Set, in Orbdale › Terrain › Brush

Parameters

NameTypeDefaultMeaning
SetUOrbdaleTerrainBrushSet*——

Returns

How many of them the terrain holds afterwards (Registered or AlreadyHeld).

Note.

Game thread.