Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
RegisterBrushSet
BlueprintRegister every baked brush of a set.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Brush")
int32 RegisterBrushSet(UOrbdaleTerrainBrushSet* Set);Blueprint Register Brush Set
The graph as text
- Register Brush Set (function call; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- In Set (OrbdaleTerrainBrushSet object): None
- Out Return Value (Integer): not connected
- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
- Blueprint
- Register Brush Set, in Orbdale › Terrain › Brush
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Set | UOrbdale | — | — |
Returns
How many of them the terrain holds afterwards (Registered or AlreadyHeld).
Note.
Game thread.