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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

RegisterInvoker

Blueprint

Keep full-resolution ground resident around an actor (a construction cursor, a vehicle).

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Streaming")
void RegisterInvoker(AActor* Actor, double Radius_m = 500.0);
Blueprint Register Invoker
The graph as text
  1. Register Invoker (function call; Target is Orbdale Terrain Subsystem)
    • In Target (self object): self
    • In Actor (Actor object): None
    • In Radius M (Double): 500.0
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
Blueprint
Register Invoker, in Orbdale › Terrain › Streaming

Description

Updates the radius of a known actor.

Parameters

NameTypeDefaultMeaning
ActorAActor*——
Radius_mdouble500.0—