Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
SaveTerrainToArchive
Stream a save into an archive (an editor bulk-data payload).
Declaration
bool SaveTerrainToArchive(FArchive& Ar, const FOrbdaleTerrainSaveOptions& Options = FOrbdaleTerrainSaveOptions()) const;- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Ar | FArchive& | — | — |
Options | const FOrbdale | FOrbdale | — |
Returns
false when there is no terrain or the save failed.