Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
UnregisterBrushMask
BlueprintStop holding a mask.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Brush")
bool UnregisterBrushMask(FOrbdaleTerrainBrushMaskId Id);Blueprint Unregister Brush Mask
The graph as text
- Unregister Brush Mask (function call; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- In Id (OrbdaleTerrainBrushMaskId): not connected
- Out Return Value (Boolean): not connected
- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
- Blueprint
- Unregister Brush Mask, in Orbdale › Terrain › Brush
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Id | FOrbdale | — | — |
Returns
true when it was held and is gone; false when it is not held or an open stroke uses it.
Note.
Game thread.