Skip to content
Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainBrushAsset::

GetMaskId

Blueprint

The mask's id: its content hash, which a sculpt record carries.

Declaration

UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Brush")
FOrreryTerrainBrushMaskId GetMaskId() const;
Blueprint Get Mask Id
The graph as text
  1. Get Mask Id (pure function; Target is Orrery Terrain Brush Asset)
    • In Target (self object): self
    • Out Return Value (OrreryTerrainBrushMaskId): not connected
Header
#include "OrreryTerrainBrushAsset.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrreryTerrainBrushAsset)
Blueprint
Get Mask Id, in Orrery › Terrain › Brush

Description

Invalid when the asset is not baked.

Note.

Decodes the baked bytes on first use.