Orrery Terrain · Blueprint · Orrery › Terrain › Brush
Get Mask Id
The mask's id: its content hash, which a sculpt record carries.
Node
Blueprint Get Mask Id
The graph as text
- Get Mask Id (pure function; Target is Orrery Terrain Brush Asset)
- In Target (self object): self
- Out Return Value (OrreryTerrainBrushMaskId): not connected
- Palette
- Orrery › Terrain › Brush
- Node
- pure function
- Target
UOrreryTerrainBrushAsset- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Target | Orrery Terrain Brush Asset Object Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Return Value | Terrain Brush Mask Id | — |
Description
Invalid when the asset is not baked.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.