Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainCommitAsync::
CommitCorridorAsync
BlueprintCommit a corridor when its ground is resident.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Edit", meta=(="true", ="WorldContextObject", ="Commit Corridor (Async)"))
static UOrreryTerrainCommitAsync* CommitCorridorAsync(const UObject* WorldContextObject, const FOrreryTerrainCorridorBP& Corridor, float Timeout = 30.f);Blueprint Commit Corridor (Async)
The graph as text
- Commit Corridor (Async) (latent function)
- In Corridor (OrreryTerrainCorridorBP): not connected
- In Timeout (Float): 30.0
- Then: not connected
- On Completed: not connected
- On Failed: not connected
- Out Result (OrreryTerrainCommitResult): not connected
- Out Reason (EOrreryTerrainAsyncFailure): not connected
- Header
#include "OrreryTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- Commit Corridor (Async), in Orrery › Terrain › Edit
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldContextObject | const UObject* | — | — |
Corridor | const FOrrery | — | — |
Timeout | float | 30.f | — |