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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Edit

Commit Corridor (Async)

Commit a corridor when its ground is resident.

Node

Blueprint Commit Corridor (Async)
The graph as text
  1. Commit Corridor (Async) (latent function)
    • In Corridor (OrreryTerrainCorridorBP): not connected
    • In Timeout (Float): 30.0
    • Then: not connected
    • On Completed: not connected
    • On Failed: not connected
    • Out Result (OrreryTerrainCommitResult): not connected
    • Out Reason (EOrreryTerrainAsyncFailure): not connected
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Orrery › Terrain › Edit
Node
latent function
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
CorridorOrrery Terrain Corridor BP——
TimeoutFloat30.0—

Outputs

PinTypeMeaning
Exec outExecRuns next.
On CompletedExec

Fires with the committed result (bOk true); Reason is None.

On FailedExec

Fires when the node gives up, with Reason; Result is refused (bOk false) and its Reason text says why when known.

ResultOrrery Terrain Commit Result—
ReasonEOrreryTerrainAsyncFailure—
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.

  • WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)
  • async action: one exec output per event dispatcher of the action class, and their parameters as data outputs