Orrery Terrain · OrreryTerrainEditor module · member function
UOrreryTerrainEditorLibrary::
NewTerrain
Editor onlyBlueprintCreate a terrain in World, or replace the source of its terrain, as Manage, New's Create Terrain button does: one undoable "New terrain" transaction.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Editor")
static FOrreryTerrainEditorNewResult NewTerrain(UWorld* World, UOrreryTerrainNewTerrainProperties* Properties);Blueprint New Terrain
The graph as text
- New Terrain (function call)
- In World (World object): None
- In Properties (OrreryTerrainNewTerrainProperties object): None
- Out Return Value (OrreryTerrainEditorNewResult): not connected
- Header
#include "OrreryTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrreryTerrainEditorLibrary)
- Blueprint
- New Terrain, in Orrery › Terrain › Editor
Description
The source asset is left unsaved.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
World | UWorld* | — | The editor world to create the terrain in. |
Properties | UOrrery | — | The fields of Manage, New (MakeNewTerrainProperties). |
Returns
Whether a terrain was created or re-sourced, or the error; nothing changes on an error.