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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · member function

UOrreryTerrainMaterialLibrary::

CheckRvtReadiness

Editor onlyBlueprint

Check that Parent can write the terrain RVT, and log one warning per problem.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Materials")
static bool CheckRvtReadiness(UMaterialInterface* Parent);
Blueprint Check Rvt Readiness
The graph as text
  1. Check Rvt Readiness (function call)
    • In Parent (MaterialInterface object): None
    • Out Return Value (Boolean): not connected
Header
#include "OrreryTerrainMaterialLibrary.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Editor, game thread.
Blueprint
Check Rvt Readiness, in Orrery › Terrain › Materials

Description

Two things are checked, on the parent material's own graph: it has an RVT Output node (a node held by a material function compiles nothing, though the cached flag bHasRuntimeVirtualTextureOutput says otherwise), and Tangent Space Normal is off (the RVT stores world-space normals). Without them the terrain draws the direct layer blend and the ballast shoulders are lost. Called by WrapMaterialAs; nothing is changed, it is the buyer's material.

Parameters

NameTypeDefaultMeaning
ParentUMaterialInterface*—

Any surface material or instance; null is not ready.

Returns

True when both hold.

Note.

Editor, game thread.