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Orrery Terrain · Blueprint · Orrery › Terrain › Materials

Check Rvt Readiness

Editor only

Check that Parent can write the terrain RVT, and log one warning per problem.

Node

Blueprint Check Rvt Readiness
The graph as text
  1. Check Rvt Readiness (function call)
    • In Parent (MaterialInterface object): None
    • Out Return Value (Boolean): not connected
Palette
Orrery › Terrain › Materials
Node
function call
Module
OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
ParentMaterial Interface Object Reference—

Any surface material or instance; null is not ready.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueBoolean

True when both hold.

Description

Two things are checked, on the parent material's own graph: it has an RVT Output node (a node held by a material function compiles nothing, though the cached flag bHasRuntimeVirtualTextureOutput says otherwise), and Tangent Space Normal is off (the RVT stores world-space normals). Without them the terrain draws the direct layer blend and the ballast shoulders are lost. Called by WrapMaterialAs; nothing is changed, it is the buyer's material.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.