Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSculptComponent::
Undo
BlueprintUndo the newest stroke in the terrain's ring (ends an open drag first).
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Sculpt")
bool Undo();Blueprint Undo
The graph as text
- Undo (function call; Target is Orrery Terrain Sculpt Component)
- In Target (self object): self
- Out Return Value (Boolean): not connected
- Header
#include "OrreryTerrainSculptComponent.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrreryTerrainSculptComponent)
- Blueprint
- Undo, in Orrery › Terrain › Sculpt
Returns
Whether the ring had a stroke to undo; true, and queued, while steps wait for their ground (IsWaitingForGround).