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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSculptComponent::

Undo

Blueprint

Undo the newest stroke in the terrain's ring (ends an open drag first).

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Sculpt")
bool Undo();
Blueprint Undo
The graph as text
  1. Undo (function call; Target is Orrery Terrain Sculpt Component)
    • In Target (self object): self
    • Out Return Value (Boolean): not connected
Header
#include "OrreryTerrainSculptComponent.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrreryTerrainSculptComponent)
Blueprint
Undo, in Orrery › Terrain › Sculpt

Returns

Whether the ring had a stroke to undo; true, and queued, while steps wait for their ground (IsWaitingForGround).