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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSplineFeatureComponent::

IsStale

ExperimentalBlueprint

True when the state is Stale: the feature exists, but the spline and parameters as they are now do not build it (they changed since the last build, or another author, a client's request included, replaced the feature).

Declaration

UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Experimental")
bool IsStale() const;
Blueprint Is Stale
The graph as text
  1. Is Stale (pure function; Target is Terrain Spline Feature)
    • In Target (self object): self
    • Out Return Value (Boolean): not connected
Header
#include "OrreryTerrainSplineFeatureComponent.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread. (the rule of UOrreryTerrainSplineFeatureComponent)
Blueprint
Is Stale, in Orrery › Terrain › Experimental

Description

Each machine answers for its own spline. Never rebuilds on its own: call Rebuild, or the async node on a client.