Skip to content
Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSubsystem::

GetEditAccess

Blueprint

Whether sculpting and painting would be accepted now, and if not why: for a UI that greys its tools out.

Declaration

UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Edit")
EOrreryTerrainEditAccess GetEditAccess() const;
Blueprint Get Edit Access
The graph as text
  1. Get Edit Access (pure function; Target is Orrery Terrain Subsystem)
    • In Target (self object): self
    • Out Return Value (EOrreryTerrainEditAccess): not connected
Header
#include "OrreryTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread.
Blueprint
Get Edit Access, in Orrery › Terrain › Edit

Description

The edit calls themselves answer with their own results; this never changes anything.

Checked in order: NoTerrain, ReadOnlyWorld (an editor world without an editor session), InBroadcast (called from a ground-changed or sculpt listener), Replica (this world applies the authority's records), Loading (no ground has arrived yet, so a brush would answer Pending).

Returns

Allowed, or the first reason in that order.

Note.

Game thread.