Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSubsystem::
GetSculptState
BlueprintThe sculpt tool's state: open stroke, undo and redo depth, ring bytes, replica queue.
Declaration
UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Sculpt")
FOrreryTerrainSculptState GetSculptState() const;Blueprint Get Sculpt State
The graph as text
- Get Sculpt State (pure function; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- Out Return Value (OrreryTerrainSculptState): not connected
- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrreryTerrainSubsystem)
- Blueprint
- Get Sculpt State, in Orrery › Terrain › Sculpt
Description
All zero without a terrain.