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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSubsystem::

GetStreamingSources

The streaming sources the residency was last computed from: world metres (FStreamingSource::Position), each with its radius, in the order the streamer gathered them (World Partition or player views, then invokers).

Declaration

TConstArrayView<OrreryTerrain::Native::FStreamingSource> GetStreamingSources() const;
Header
#include "OrreryTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread; valid until the next tick.

Description

Empty without a terrain. The near/far band follows them, so its seam matches the residency's exactly. Views carry FStreamingSource::bView; only they get the far ring, whose tiles per source FTerrainWorld::FarRingWindow gives by the index here.

Note.

Game thread; valid until the next tick.