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Orbdale Terrain · Blueprint · Orbdale › Terrain › Brush

Bake from Texture

Bake a texture into this asset.

Node

Blueprint Bake from Texture
The graph as text
  1. Bake from Texture (function call; Target is Orbdale Terrain Splat Asset)
    • In Target (self object): self
    • In Texture (Texture2D object): None
    • Out Return Value (EOrbdaleTerrainBrushBake): not connected
Palette
Orbdale › Terrain › Brush
Node
function call
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrbdale Terrain Splat Asset Object Reference——
TextureTexture 2 D Object Reference——

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueEOrbdaleTerrainBrushBake

Ok, or why the bake was refused (the asset is unchanged then).

Description

Outside the editor the texture needs a CPU copy.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.