Orrery Terrain · Blueprint · Orrery › Terrain › Query
Get Grade Along
Rise over run of the ground along a horizontal direction (0.1 = 10 percent, positive uphill).
Node
Blueprint Get Grade Along
The graph as text
- Get Grade Along (function call)
- In Location (Vector): (0.0, 0.0, 0.0)
- In Direction (Vector): (0.0, 0.0, 0.0)
- In Surface (EOrreryTerrainSurface): Modified
- Out Out Grade (Double): not connected
- Out Return Value (Boolean): not connected
- Palette
- Orrery › Terrain › Query
- Node
- function call
- Target
UOrreryTerrainLibrary- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Location | Vector | 0, 0, 0 | World cm; Z is ignored. |
| Direction | Vector | 0, 0, 0 | World direction; Z is ignored and the length does not matter. |
| Surface | EOrreryTerrainSurface | Modified | Which ground to read ( |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Out Grade | Float | Rise over run, positive uphill; 0 when there is no answer. |
| Return Value | Boolean | false when there is no ground, or the direction has no horizontal part. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.
- WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)