Orrery Terrain · Blueprint · Orrery › Terrain › Query
Get Terrain Subsystem
The world terrain subsystem, or null for a world that cannot have one.
Node
Blueprint Get Terrain Subsystem
The graph as text
- Get Terrain Subsystem (pure function)
- Out Return Value (OrreryTerrainSubsystem object): not connected
- Palette
- Orrery › Terrain › Query
- Node
- pure function
- Target
UOrreryTerrainLibrary- Module
- OrreryTerrain
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Return Value | Orrery Terrain Subsystem Object Reference | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.
- WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)