Orrery Terrain · Blueprint · Orrery › Terrain › Query
Sample Ground
Ground height, normals, slope, paint and class at one position, the fields asked for.
Node
Blueprint Sample Ground
The graph as text
- Sample Ground (function call)
- In Location (Vector): (0.0, 0.0, 0.0)
- In Fields (Integer): 0
- In Accuracy (EOrreryTerrainAccuracy): Best
- In Surface (EOrreryTerrainSurface): Modified
- Out Return Value (OrreryTerrainGroundSample): not connected
- Palette
- Orrery › Terrain › Query
- Node
- function call
- Target
UOrreryTerrainLibrary- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Location | Vector | 0, 0, 0 | World cm; Z is ignored. |
| Fields | Integer | 0 | A bit mask of |
| Accuracy | EOrreryTerrainAccuracy | Best | Best, ExactOnly or Coarse ( |
| Surface | EOrreryTerrainSurface | Modified | Which ground to read ( |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Orrery Terrain Ground Sample | The sample; Precision says whether it is an answer. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.
- WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)
- Fields is a bitmask: the editor shows a flags drop-down, drawn here as its integer