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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Query

Sample Ground

Ground height, normals, slope, paint and class at one position, the fields asked for.

Node

Blueprint Sample Ground
The graph as text
  1. Sample Ground (function call)
    • In Location (Vector): (0.0, 0.0, 0.0)
    • In Fields (Integer): 0
    • In Accuracy (EOrreryTerrainAccuracy): Best
    • In Surface (EOrreryTerrainSurface): Modified
    • Out Return Value (OrreryTerrainGroundSample): not connected
Palette
Orrery › Terrain › Query
Node
function call
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
LocationVector0, 0, 0

World cm; Z is ignored.

FieldsInteger0

A bit mask of EOrreryTerrainSampleFields; the height is always computed.

AccuracyEOrreryTerrainAccuracyBest

Best, ExactOnly or Coarse (EOrreryTerrainAccuracy).

SurfaceEOrreryTerrainSurfaceModified

Which ground to read (EOrreryTerrainSurface); Modified is the current ground.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueOrrery Terrain Ground Sample

The sample; Precision says whether it is an answer.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.

  • WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)
  • Fields is a bitmask: the editor shows a flags drop-down, drawn here as its integer