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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Break Orrery Terrain Record

Experimental

One record of the authority's ordered stream: what a game with its own transport relays from OnTerrainRecordBP on the authority to ApplyTerrainRecord on every replica, in Seq order.

Node

Blueprint Break Orrery Terrain Record
The graph as text
  1. Break Orrery Terrain Record (structure)
    • In Orrery Terrain Record (OrreryTerrainRecord): not connected
    • Out Kind (EOrreryTerrainRecordKind): not connected
    • Out Seq (Integer64): not connected
    • Out Author (Integer): not connected
    • Out Bytes (array of Byte): not connected
Palette
The struct’s pin menu (drag from a Orrery Terrain Record pin), or search “Break Orrery Terrain Record”
Node
structure
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Orrery Terrain RecordOrrery Terrain Record——

Outputs

PinTypeMeaning
KindEOrreryTerrainRecordKind—
SeqInteger64

Its position in the stream: consecutive from 1, every replica applies them in this order.

AuthorInteger

Who made the edit: 0 is the server or the listen host, then one id per connection.

BytesArray of Byte

The payload of its kind, as the net record codec writes it (NetRecord.h).

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct