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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Make Orrery Terrain Record

Experimental

One record of the authority's ordered stream: what a game with its own transport relays from OnTerrainRecordBP on the authority to ApplyTerrainRecord on every replica, in Seq order.

Node

Blueprint Make Orrery Terrain Record
The graph as text
  1. Make Orrery Terrain Record (structure)
    • In Kind (EOrreryTerrainRecordKind): Sculpt
    • In Seq (Integer64): 0
    • In Author (Integer): 0
    • In Bytes (array of Byte): not connected
    • Out Orrery Terrain Record (OrreryTerrainRecord): not connected
Palette
The struct’s pin menu (drag from a Orrery Terrain Record pin), or search “Make Orrery Terrain Record”
Node
structure
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
KindEOrreryTerrainRecordKindSculpt—
SeqInteger640

Its position in the stream: consecutive from 1, every replica applies them in this order.

AuthorInteger0

Who made the edit: 0 is the server or the listen host, then one id per connection.

BytesArray of Byte—

The payload of its kind, as the net record codec writes it (NetRecord.h).

Outputs

PinTypeMeaning
Orrery Terrain RecordOrrery Terrain Record—
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct