Orrery Terrain · Blueprint · Make and Break
Break Terrain Plate
An area earthwork as Blueprint states it: a building pad, yard or apron.
Node
Blueprint Break Terrain Plate
The graph as text
- Break Terrain Plate (structure)
- In Orrery Terrain Plate BP (OrreryTerrainPlateBP): not connected
- Out Polygon (array of Vector2D): not connected
- Out Top Z (Double): not connected
- Out Grade X (Double): not connected
- Out Grade Y (Double): not connected
- Out Fill HV (Double): not connected
- Out Cut HV (Double): not connected
- Palette
- The struct’s pin menu (drag from a Terrain Plate pin), or search “Break Terrain Plate”
- Node
- structure
- Make node
- Make Terrain Plate
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain Plate BP | Terrain Plate | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Polygon | Array of Vector 2 D | World XY, cm. |
| Top Z | Float | Top height at Polygon[0], world Z in cm. |
| Grade X (advanced) | Float | Top slope along X and Y, m/m. |
| Grade Y (advanced) | Float | — |
| Fill HV (advanced) | Float | Embankment batter, horizontal per vertical (1.5 = 1.5:1). |
| Cut HV (advanced) | Float | Cutting batter, horizontal per vertical. |
Description
Converted to OrreryTerrain::Native::FPlateFeature. The top is the plane through Polygon[0] at TopZ with the given grades; batters run out to the ground beyond.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct