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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Make Terrain Plate

An area earthwork as Blueprint states it: a building pad, yard or apron.

Node

Blueprint Make Terrain Plate
The graph as text
  1. Make Terrain Plate (structure)
    • In Polygon (array of Vector2D): not connected
    • In Top Z (Double): 0.0
    • In Grade X (Double): 0.0
    • In Grade Y (Double): 0.0
    • In Fill HV (Double): 1.5
    • In Cut HV (Double): 1.5
    • Out Orrery Terrain Plate BP (OrreryTerrainPlateBP): not connected
Palette
The struct’s pin menu (drag from a Terrain Plate pin), or search “Make Terrain Plate”
Node
structure
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
PolygonArray of Vector 2 D—

World XY, cm.

Top ZFloat0.0

Top height at Polygon[0], world Z in cm.

Grade X (advanced)Float0.0

Top slope along X and Y, m/m.

Grade Y (advanced)Float0.0—
Fill HV (advanced)Float1.5

Embankment batter, horizontal per vertical (1.5 = 1.5:1).

Cut HV (advanced)Float1.5

Cutting batter, horizontal per vertical.

Outputs

PinTypeMeaning
Orrery Terrain Plate BPTerrain Plate—

Description

Converted to OrreryTerrain::Native::FPlateFeature. The top is the plane through Polygon[0] at TopZ with the given grades; batters run out to the ground beyond.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct