Orrery Terrain · Blueprint · Make and Break
Make Terrain Plate
An area earthwork as Blueprint states it: a building pad, yard or apron.
Node
Blueprint Make Terrain Plate
The graph as text
- Make Terrain Plate (structure)
- In Polygon (array of Vector2D): not connected
- In Top Z (Double): 0.0
- In Grade X (Double): 0.0
- In Grade Y (Double): 0.0
- In Fill HV (Double): 1.5
- In Cut HV (Double): 1.5
- Out Orrery Terrain Plate BP (OrreryTerrainPlateBP): not connected
- Palette
- The struct’s pin menu (drag from a Terrain Plate pin), or search “Make Terrain Plate”
- Node
- structure
- Break node
- Break Terrain Plate
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Polygon | Array of Vector 2 D | — | World XY, cm. |
| Top Z | Float | 0.0 | Top height at Polygon[0], world Z in cm. |
| Grade X (advanced) | Float | 0.0 | Top slope along X and Y, m/m. |
| Grade Y (advanced) | Float | 0.0 | — |
| Fill HV (advanced) | Float | 1.5 | Embankment batter, horizontal per vertical (1.5 = 1.5:1). |
| Cut HV (advanced) | Float | 1.5 | Cutting batter, horizontal per vertical. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Orrery Terrain Plate BP | Terrain Plate | — |
Description
Converted to OrreryTerrain::Native::FPlateFeature. The top is the plane through Polygon[0] at TopZ with the given grades; batters run out to the ground beyond.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct