Orrery Terrain · Blueprint · Make and Break
Make Terrain Brush Mask Id
A brush mask named by its content hash: the 64-bit hash of its canonical bytes, which is what a sculpt record carries.
Node
Blueprint Make Terrain Brush Mask Id
The graph as text
- Make Terrain Brush Mask Id (structure)
- In Hash (Integer64): 0
- Out Orrery Terrain Brush Mask Id (OrreryTerrainBrushMaskId): not connected
- Palette
- The struct’s pin menu (drag from a Terrain Brush Mask Id pin), or search “Make Terrain Brush Mask Id”
- Node
- structure
- Break node
- Break Terrain Brush Mask Id
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Hash | Integer64 | 0 | The content hash (HashBytesV5 of the canonical bytes), as a signed integer; 0 names no mask. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Orrery Terrain Brush Mask Id | Terrain Brush Mask Id | — |
Description
0 names no mask. Get one from UOrreryTerrainBrushAsset::GetMaskId, or from the Register calls of the terrain subsystem.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct