Orrery Terrain · OrreryTerrainEditor module · function
OrreryTerrainBrushPalette::
CollectSplatEntries
Editor onlyThe palette's splat buttons, after the brushes: each set's Splats in order (a null, repeated or unbaked splat is skipped), then Current when it is in no set (a splat picked elsewhere).
Declaration
TArray<FOrreryTerrainBrushPaletteEntry> CollectSplatEntries(TConstArrayView<UOrreryTerrainBrushSet*> Sets, UOrreryTerrainSplatAsset* Current);- Header
#include "Tools/OrreryTerrainBrushPalette.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
Description
Only the Paint tool shows them.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Sets | TConst | — | — |
Current | UOrrery | — | — |