Orrery Terrain · OrreryTerrain module · class
UOrreryTerrainBrushSet
A group of brush assets: a palette a game or the editor lists, and registers in one call (UOrreryTerrainSubsystem::RegisterBrushSet).
Declaration
UCLASS(BlueprintType)
class UOrreryTerrainBrushSet : public UDataAsset- Header
#include "OrreryTerrainBrushAsset.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Derives from
UDataAsset- Blueprint
- “Orrery Terrain Brush Set”, a Blueprint type
Functions
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
BrushesBlueprintReadOnly | TArray< | — | The brushes, in the order a palette shows them. A null entry is skipped. |
SplatsBlueprintReadOnly | TArray< | — | The splat brushes the editor's palette lists after the brushes, in order; a null entry is skipped. RegisterBrushSet does not register them: a game registers a splat with RegisterSplat. |
Blueprint
- Find BrushOrrery › Terrain › Brush