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Brass Orrery

Orrery Terrain · OrreryTerrain module · class

UOrreryTerrainBrushSet

A group of brush assets: a palette a game or the editor lists, and registers in one call (UOrreryTerrainSubsystem::RegisterBrushSet).

Declaration

UCLASS(BlueprintType)
class UOrreryTerrainBrushSet : public UDataAsset
Header
#include "OrreryTerrainBrushAsset.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Derives from
UDataAsset
Blueprint
“Orrery Terrain Brush Set”, a Blueprint type

Functions

Properties

NameTypeDefaultMeaning
BrushesBlueprintReadOnlyTArray<TObjectPtr<UOrreryTerrainBrushAsset>>—

The brushes, in the order a palette shows them.

A null entry is skipped.

SplatsBlueprintReadOnlyTArray<TObjectPtr<UOrreryTerrainSplatAsset>>—

The splat brushes the editor's palette lists after the brushes, in order; a null entry is skipped.

RegisterBrushSet does not register them: a game registers a splat with RegisterSplat.

Blueprint