Orrery Terrain · Blueprint · Orrery › Terrain › Brush
Find Brush
The first brush whose asset name is Name, or null.
Node
Blueprint Find Brush
The graph as text
- Find Brush (pure function; Target is Orrery Terrain Brush Set)
- In Target (self object): self
- In Name (Name): None
- Out Return Value (OrreryTerrainBrushAsset object): not connected
- Palette
- Orrery › Terrain › Brush
- Node
- pure function
- Target
UOrreryTerrainBrushSet- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Target | Orrery Terrain Brush Set Object Reference | — | — |
| Name | Name | None | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Return Value | Orrery Terrain Brush Asset Object Reference | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.