Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainEditorLibrary::
ConfigureActiveStamp
Editor onlyBlueprintGive the active Stamp tool its settings.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static bool ConfigureActiveStamp(double Radius_m, double Height_m, EOrbdaleTerrainStampBlend Blend);Blueprint Configure Active Stamp
The graph as text
- Configure Active Stamp (function call)
- In Radius M (Double): 0.0
- In Height M (Double): 0.0
- In Blend (EOrbdaleTerrainStampBlend): Add
- Out Return Value (Boolean): not connected
- Header
#include "OrbdaleTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrbdaleTerrainEditorLibrary)
- Blueprint
- Configure Active Stamp, in Orbdale › Terrain › Editor
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Radius_m | double | — | Half the mask's side, 1 to 1000 m. |
Height_m | double | — | A white sample's height over the base; negative digs. |
Blend | EOrbdale | — | How the stamp meets the ground. |
Returns
false when the Stamp tool is not active.