Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainLibrary::

GetFeatureInfo

Blueprint

What the stack knows about a feature; false for an unknown id.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Edit", meta=(WorldContext="WorldContextObject"))
static bool GetFeatureInfo(const UObject* WorldContextObject, int64 FeatureId, FOrbdaleTerrainFeatureInfo& OutInfo);
Blueprint Get Feature Info
The graph as text
  1. Get Feature Info (function call)
    • In Feature Id (Integer64): 0
    • Out Out Info (OrbdaleTerrainFeatureInfo): not connected
    • Out Return Value (Boolean): not connected
Header
#include "OrbdaleTerrainLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread (Blueprint). (the rule of UOrbdaleTerrainLibrary)
Blueprint
Get Feature Info, in Orbdale › Terrain › Edit

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*——
FeatureIdint64——
OutInfoFOrbdaleTerrainFeatureInfo&——