Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainLibrary::
GetFeatureInfo
BlueprintWhat the stack knows about a feature; false for an unknown id.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Edit", meta=(="WorldContextObject"))
static bool GetFeatureInfo(const UObject* WorldContextObject, int64 FeatureId, FOrbdaleTerrainFeatureInfo& OutInfo);Blueprint Get Feature Info
The graph as text
- Get Feature Info (function call)
- In Feature Id (Integer64): 0
- Out Out Info (OrbdaleTerrainFeatureInfo): not connected
- Out Return Value (Boolean): not connected
- Header
#include "OrbdaleTerrainLibrary.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread (Blueprint). (the rule of UOrbdaleTerrainLibrary)
- Blueprint
- Get Feature Info, in Orbdale › Terrain › Edit
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldContextObject | const UObject* | — | — |
FeatureId | int64 | — | — |
OutInfo | FOrbdale | — | — |